![]() Changed hooked burst momentum preservation to allow for smoother swinging movement Changed bursts to preserve more acquired speed when the burst ends, particularly for forward bursting Changed bursts to be more responsive, especially when bursting in a direction opposite to your current velocity Changed burst sustain durations to be more consistent (most notably shorter vertical burst durations) Added burst queueing to detect burst inputs while bursting and apply it immediately when the active burst ends Added burst chaining stress penalty to gradually increase stress cost of rapidly chained bursts Changed player hitboxes to remain a fixed height above ground, meaning rolls and slides no longer 'shrink' the hitbox BURSTING CHANGES Changed dodge roll to have a maximum allowed speed of 24m/s (was previously uncapped) and slightly reduced speed Added 20% stress reward for APG and TS when their attack is parried (it is 33% for ODM) Added 33% stress reward for all classes after killing an enemy player Added speed reduction of 10% while reloading (if also stressed, then the reduction will only be 15%) Added speed reduction of 15% while stressed (affects dodge roll, reel, burst, gassing, and total speed) Added client-side extrapolation to player positions to help with longswording and make dodging more effective Changed the enemy visibility setting increment to 5m instead of 10m MECHANICS CHANGES/FIXES Changed teammate name HUD display to default to on rather than off Added 500ms delay before ending a round to handle kill trades and suicides (ensures it ends in a draw instead) Added automatic match result logging (can enable and access through the console) for team elimination matches Added hotkeys for selecting weapons while in the gear swap menu ![]() Added scoreboard handling to ignore kills and deaths that occur after a round ends (only counts during a round now) Added ability to join a password protected server by pressing enter after typing the password (had to click Connect before) In addition, it’s also worth remembering that there could still be legal issues, even if the creators state clearly that this is a fan game to honor the series.Want to be a part of RAoT? Join in community events and find other players? CLICK HERE TO JOIN OUR DISCORD In the end, Guedin's Attack on Titan Fan Game may look and play very nice at the moment, but there’s a lot more work to be done for it to become an actual game. A great start for a potentially huge game In addition, the graphics are gorgeous, even if only the main character is textured and properly animated right now. ![]() At the moment, there are no actual titans in the game, only a training dummy, but the attack mechanics seem to be included, or at least an early version of them. You can also dodge and perform a few interesting acrobatics, although that comes later on.Īs a matter of fact, the game is designed to become a multiplayer experience, which means that teams of human players are going to fight against titan assaults. Furthermore, the system allows you to move very quickly and efficiently, at least after you manage to get used to the fast-paced gameplay. This is a bit counterintuitive at first, but it’s easy to get accustomed to the system. ![]() Multiplayer orientation and great graphicsīoth mouse buttons are required in order to fire the two grappling hooks, and you need to keep them pressed for the hooks to remain attached. In the game, you move around using the same grappling system, and it actually works quite well, even if there are some issues with it at the moment. To begin with, the VME system is the bread and butter of the series, because it was specially designed to explain how the anime characters tackled the problem of being able to reach a titan’s weak point at the base of their neck. On the other hand, only a few minutes of game time are needed to realize that this is extremely polished and well-designed, unlike most fan games out there. However, this is certainly not the first fan game based on the popular anime series, so it’s only natural to be skeptic. Guedin's Attack on Titan Fan Game should tell you everything you need to know right in the name, because that’s exactly what it is. Master the Vertical Maneuvering Equipment Attack on Titan is another huge name around the world, even if only two dozen episodes have been released so far. You only need to think of Dragon Ball, Death Note or Full Metal Alchemist to see the potential of the medium, but there are many others examples as well. Although anime is still a pretty underground phenomenon outside Asia, there are a couple of series that have managed to gain worldwide recognition.
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